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The wages of quality support

  • Jan. 6th, 2010 at 9:04 PM
I've been spoiled rotten with chocolate this winter.

Industrial-strength, not-for-amateurs, died-and-gone-to-heaven christmas cookies from mom...

A healthy portion of a Lore assortment courtesy of Roberta...

Francois Pralous 100% from [info]solestria...

And now this incredible thing:





(Keep clicking, zoom in, the detail is somethin')

Aesthetically amazing, almost too beautiful to eat. Fortunately I overcame my reluctance. There are asian flavors in these, subtle but unmistakable. Crazy.

(Many thanks to a friend of the office who sent these. If you ever get the chance to teach someone to fish, do it. With any luck they'll barter fish for chocolate. Or something.)

Oops: high scores fixed

  • Jan. 6th, 2010 at 8:40 AM
Oops! There was a bug in the scoreboard for Geek: Game of Champions. All fixed. Your high scores will register now kidz. (For those just tuning in, I released my first iPhone game yesterday. Audio by Eleanor!)

Geek: Game of Champions

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Geek: Game of Champions is now on the iPhone! Whee! Apple surprised me by approving the game in two days, although they'd advised an average delay of two weeks. Very cool.

This was a rather straightforward port. I think touch works well with the original "click (tap) where you want to go" idiom that dates to the 1995 JavaScript version.

The game is free. The iPhone has a glut of great free games, it would be silly to try to charge for this.

Eleanor Grant created the music and sound effects. The better graphics (i.e. the bugs, wall tiles and floor tile) were updated by Kate McDonnell, way back in the day (but not quite as far back as the original 1995 version). The rest is my fault. I redesigned the Geek for this version, and I rather like the typography-based Geek, so I'm thinking about doing a game entirely with typography-driven graphics.

Geek is my second iPhone app. My first, Sync and Speak, is far more practical and does sell a copy every week or so (booyeah! papa needs a brand new... um... gumball?).

A slightly different Java-based web version of Geek is still available, so those without iPhones needn't cry too loudly or often.

Monday Four

  • Jan. 4th, 2010 at 6:32 PM
Don't push me. I have other options, see?
There's gold and silver orange lined with black
And tortoise shell and mau and balinese.
My options are terrific in the sack

That you tossed off the bridge. They're best onstage,
My sweet aristocratic felines. Pets
Are easy to acquire. Stay in range,
I'll call you when it's time to pay the bet.

I've got a fence to keep the ladies in,
And several favorite means to keep them there.
A cattle prod, a whip, a sated grin.
The lion begs to stand atop the chair.

Don't tell me you're too good to go to town.
I've got my own connections at the pound.
The iphone store app upload process is a mess.

Here are some quick notes to save myself and other devs some trouble when they are almost at the finish line and run into Apple Code Signing Hell. I am assuming you already watched Apple's how-to video and have done the basic (yet quite difficult) things like generating all of your certificates and provisioning profiles and etc. You've done everything right but Apple still rejects your uploads. You see:

“Application failed codesign verification. Please see the console log for additional details"

Or:

"The signature was invalid, or it was not signed with an Apple submission certificate."

So try these steps:

1. Clear the XCode Cache. The menu option for this is on the XCode menu (that is, to the left of the File menu). Then do a "clean all targets" and a "build." Do that early and often, actually. Without clearing the XCode Cache you can wind up signing your app with a provisioning profile intended for one of your other apps. I don't know why.

2. Try this command (assuming your app is called geek.app and you're in the distribution subdir of your build dir):

codesign --verify -vvvv geek.app

If you get errors, you don't have your provisioning certificates set up right. Fix your settings on the "build" tab.

3. DON'T use command line "zip" to create geek.zip from geek.app. For reasons that don't seem at all adequate to me, iTunes Connect will reject it with an inscrutable error complaining about your signing identities. You MUST use the "Compress" option in the Finder.

I wasted four hours of my life today figuring out #1 and #3, and this is not my first iPhone app. Apple, please take steps to make this process less painful. Thank you.

(Oh yeah: Geek, Game of Champions! is now in the App Store approval queue. Whee!)

Monday Fourteen

  • Dec. 28th, 2009 at 3:17 PM
I am your shambling one. I long to kiss
Your hair and what's beneath it. Day and night
I stumble after you. Must you resist?
It only makes it harder. Let's not fight.

Don't run away. Just trust me. You will find
My heart is golden, and my skin is green,
And I have weighty matters on my mind:
Grey matter. The delicious stuff of dreams

Is poetry. The sufferings of Job
Cannot compare. My darling, hear my plea:
I long to lick your tangy frontal lobes.
Medulla oblongata, tea and thee!

Put down the shotgun. Let me ease your pains.
You must believe I love you for your brains.

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